2D skeletal animation runtimes for Spine.
Topic: addressables 487 repos
data as of 25.09.2026Demo Project using the Universal RP from Unity3D
Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode. "Mario vs Luigi"
Customized High-Quality Rendering Pipeline in Unity3D
TCC stands for Tiny Character Controller. TCC is the best way to make your own game. This repository contains all packages and examples for TCC projects.
Demo for CCD+Addressables training and workshops.
A Unity-based Ragnarök Online client
A modding API for Risk of Rain 2
Extension to Unity's Addressables for making it easier to distribute large projects and keep mobile download size small.
モードや役職など、様々な要素があるAmongUsのMOD、SuperNewRoles!!!!
A companion app for the Imperial Assault board game.
An Among Us utility and anticheat mod to enhance the Among Us playing experience
A public repo for the game KoboldKare
Android Play Asset Delivery support for Unity Addressables
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
Featureful Sons Of The Forest Modloader
[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable". it generates an address which can be called from anywhere. Wherever the asset resides (local or remote). the system will locate it and its dependencies. then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references. traditional asset bundles. or Resource folders. addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples. see github.com/Unity-Technologies/Addressables-Sample
This is the Mod SDK Unity project for Core Keeper
Manage Addressables using Sync. Async(.NET / UniTask). Coroutine. Lifetime Managing systems with results caching
Inventory Tetris + UI MVVM A grid-based inventory system inspired by games like Escape from Tarkov and Diablo.
[CoRL 2023] UniFolding: Towards Sample-efficient. Scalable. and Generalizable Robotic Garment Folding.
Reactive node system for Unity
Among Us Revamped is a Host-Only mod with one goal: Creating the best Among Us experience possible without Modded Protocol.
A modding library for Core Keeper. Provides features that makes modding Core Keeper easier.
a mod for GHPC that adds a bunch of new toys and stuff for the Warsaw Pact
A card-based tower defence game made using Content Evangelism's Tower Defence assets. Showcases LWRP and custom shaders. Addressables. Timeline Signals. and more.
PoolManager is a lightweight and async-compatible object pooling system for Unity. designed to reduce instantiation overhead and improve runtime performance. Easily integrates with Addressables and custom asset loaders.
The modding toolkit for Tainted Grail: The Fall of Avalon
Set Addressable Asset Setter From Folder a scriptable object will Assign labels addressable template and Auto Load Unload Mechanism and Load Unload on demand with ease via unity scriptable object container. Auto reorganize and structure selected assets into unity based folder. for example texture.audio.video .mesh found within any selected folder and or recursive folders within and moves it to global Asset Folder AssetData for ease optional but recomended.Finally Creates and updates a relevant group in addressable groups as per folder assets contains and selected options.Adressable Manager then Easily instantiate and track asset via async operation. uses unitask instead of system.threading to make it compatible with webgl.
ElysiumModMenu - Among Us plugin built with BepInEx and IL2CPP. featuring advanced host controls. radar and replay tools. ESP. role and lobby management. UI customization. profiles. spoofing utilities. and network protection.
Doom in the ULTRAKILL terminals
A New Mod Which Provides Extra Roles And Extra Options
Demo project with simple architecture
An ULTRAKILL multiplayer mod serving as an alternative to Jaket.
A library for MVC Pattern like ASP.NET MVC in Unity
Unity Explorer is the official desktop client implementation for Decentraland 2.0. allowing users to explore and interact with the Decentraland world using Unity.
A client for connecting the game ULTRAKILL to an Archipelago randomizer.
A Frontend for the Supermodel Sega Model 3 Emulator (Made in Unity)
Hybrid ECS framework. with codogeneration (included in solution) Unity part.
QoL and Ghost Racing mod for ULTRAKILL
Debugging commands for Risk of Rain 2. Previously known as RoR2Cheats.
A BepInEx mod for Nuclear Option to make and load content mods
Core and utilities for making Unity Game
a mod for GHPC that adds the M1A1 Abrams and its upgrades
A little script that connect Unity (with HybridCLR hot update) and Jenkins together.
fgui的插件-生成ts代码(兼容puerts)可切换生成C#代码
Addressables utils for Unity3D
An epoch-making Among Us mod with a plugin system that allows you to make your own plugins
Tools to develop characters and maps for Churn Vector.
a mod for GHPC that adds new stuff for the M2 Bradley
A digital twin of the city of Chicago along with automated sensors
A Raid: Shadow Legends parody starring TF2 characters
Adds candles to TLD
A host-side toolkit for running private Among Us lobbies: per-player host controls. lobby management. spectator tools. and quality-of-life automation for custom games.
A simple Harmony-based mod loader for DREDGE.
UI-Based 게임을 위한 한 마리 토끼
MarrowSDK Addon (Patch 6) that remotely loads Spawnable. Level. and Avatar data from your bonelab install / Mods.
A Unity project template that contains installed and configured core official and popular third party packages to quickly start new projects.
An attempt at making an open source ultrakill level loader and editor...
BettrFG is a Fall Guys BepInEx mod aiming to improve the game's experience by adding custom QOL features. UGC customization and more
ver180_wip for Long Live Happy Otaku update. ver170_final for old game.
VR-MRT is a training platform designed to create. run. and debrief immersive training.
A mod for Risk of Rain 2.
#1 best ror2 mod
A repo that keeps E&S maintained after Doomah quit.
Unity基于Odin和Animancer的动画编辑器
This is a repository for our major game development in 2024.
A game about office management
Proyecto de RPG 3D cooperativo-competitivo desarrollado como parte de la Tecnicatura en Producción y Desarrollo de Videojuegos de la UPC (Universidad Provincial de Córdoba). para la materia Taller Grupal 2.
Recreating Triple Triad In C# and Unity
An experimental port of Reika's Subnautica mods to 2.0/Nautilus.
A full list of every recroom version and their API request urls. and their expected responses.
Sample code repository for Unity Addressable Asset System
Addressables
Enemies mod for Risk of Rain 2.
Artificer extended