Play YouTube videos in Unity
Procedural world map generator
Unity资源管理框架
Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required
A fast. zero-allocation. in-memory messaging library. Declarative async pipeline with source generator for Unity and .NET.
Project files for a Youtube tutorial series on coding a game like Minecraft in Unity.
VRCBilliards: Community Edition 1.x
MSBuild integration in Unity
Active Ragdolls in Unity
A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer to provide safe. user-friendly scene references in scripts.
:art: WebP made easy for Unity3d
Creating an infinite 3D runner game in Unity
SpatialOS GDK for Unity
A framework for building debugging tools built on Unity UI Toolkit.
基于Flux扩展开发的UnityAct技能编辑器. .集成Mirror支持局域网联机
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine. you will learn how to make your own XPBD based physics engine. This is useful if you want to simulate ropes. cloth. tires. etc. You will also learn how to make fluid simulations and soft body physics.
Unity editor extension to support uploading VRChat avatars for Oculus Quest
Road Architect for Unity; Development is ongoing but slow; Also available at GitLab: https://gitlab.com/FritzsHero/roadarchitect
Cross-platform 2D framework written in Haxe that can export natively to desktop (windows. mac. linux). mobile (ios. android). web (js + webgl) and to unity projects
AAO: Avatar Optimizer: Non Destructive Avatar Optimization Utilities
Misc collection of Unity utilities and useful scripts. some I wrote. some I found.
GitHub repository for ChroMapper. the Unity-based map editor for Beat Saber.
Google Cardboard XR Plugin for Unity
desktop mascot open project
Animation system for Unity engine based on motion matching
:sparkles: Shader demo - More than 300 examples
A simple selection history window for Unity.
An easy to use interface between Unity3D / C# and a Wii Remote controller.
2D lighting with soft shadows for MonoGame
Marker tracking using the front-facing camera of HoloLens (both 1 and 2) and Unity. with a wrapper of ARToolKit built for UWP (Windows Universal Platform)
DARKLINGS is an accessible F2P 2D fighting game with periodic updates (using Rollback Netcode).
Pose authoring using handtrackingon Quest
A sample version of ygopro in Unity
Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter. ReadOnlySequence. scatter/gather I/O. etc...).
Decal solution for Unity's Built-In Render Pipeline
some shaders for unity.such as Post processing.brdf.rendering and so on
UI elements and prototyping tools for hands
A framework of various tools to facilitate making games in Unity2017
Delight is an open source component-oriented framework for Unity.
Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.
Structure of arrays source generator to make CPU Cache and SIMD friendly data structure for high-performance code in .NET and Unity.
Full projects from my Unity tutorial videos
Basic editor extension functionality to get a node editor up and running.
Decompiled Stardew Valley. Batteries not included.
Behaviour Tree Editor for Unity built with UIToolkit
3D and 2D Texture generation using the compute shaders within the Unity engine.
2D Geometry for Unity. Suited for everyday polygon hassle. Polygon clipping. polygon winding direction. polygon area. polygon centroid. centroid of multiple polygons. line intersection. point-line distance. segment intersection. polygon-point containment. polygon triangulation. polygon Voronoi diagram. polygon offset. polygon outline. polygon buffer. polygon union. polygon substraction. polygon boolean operations. and more. It is a polygon fest.
URDF importer
A 3d realtime visualizer for Dwarf Fortress
Road to dots tutorials
Simple event driven Behaviour tree for Unity projects
The HMS Unity Plugin makes it easy to include Huawei Mobile Services into Unity-based games. Authentication. in-app purchases. push alerts. ads. and interaction with gaming services are just a few of the basic capabilities that this formidable tool makes available to your applications.
A general node graph solution centered on data management. This is based on the idea to visualize complex data structures as graph networks without having to modify already established data classes.
Property drawer that allows class selection from drop-down in Unity.
Project Porcupine: A Base-Building Game...in Space!
ROS/ROS2 enabled Sensor models (Assets) on Unity
CLI/GUI Frontend of Unity Test Runner to test on any platform.
简单易用的Unity异步UI框架。 足够轻量,无第三方依赖。 兼容多种资源管理系统(Addressable、YooAssets等)。支持使用HybridCLR热更新。 支持自动引用。 支持对UI面板的销毁控制,使内存优化更方便。 支持子UI,子子UI,子子子UI......
An aseprite-file importer for unity written in C#. built upon the experimental AssetImporter API
A Simai Player
A collection of design patterns for solving common problems.
线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作
unity3d - advanced control library
Game feel on demand for Unity
Reinforcement Learning & Robot Simulation & Embodied Intelligence
Modding API for games made by Illusion (PHAPI / KKAPI / ECAPI / AIAPI / HS2API / KKSAPI)
PlayerPrefs Editor & Utilities provide an easy way to see what PlayerPrefs your game is using and change them at run-time.
为独立游戏而生,Gameplay热更新游戏框架。(对初学者不友好)
The Firebase SDK for Unity
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
MAUI Blazor Bindings - Build native and hybrid MAUI apps with Blazor
.NET for Android bindings for Google's libraries. such as AndroidX. GooglePlayServices. Firebase. and MLKit and their 3rd party dependency libraries.
A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.
BT Framework is a behavior tree framework that can be used to create game AI. It's written for Unity3d.
Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
VR Demo project using HDRP and unity 2019.3
Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough. Spatial Anchors. Scene API. Colocation and Shared Anchors.
Attach face expressions to hand gestures. and make it react to Avatars 3.0's features. including Contacts. PhysBones and OSC. (🗨️ VRC Required)
A markdown viewer for unity