This is a stack base ui management project for Unity UGUI
First person horror game developed with Unity3D. Run away from multiple monsters and find the key to escaping the cursed town.
A framework for game development
Seamless Hex Tile World Generation System
Multiplayer RTS built on Unity and Mirror
A MenuManager for menus inside UGUI
Our beautiful Banter SDK! Documentation over on https://bantervr.com/docs
đȘ Beat Saber mod: See your own avatar in multiplayer lobbies and games. Lobby mirror. in-game #1 hologram mirror. avatar editor mirror.
3D Maze generation and visualisation using Unity 3D
Optimized version of PlanetChaos
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Kobayashi Maru Commander Open Source Project
A simulated environment of the tomato farm. part of the Agri-OpenCore (AOC) project.
A simple lua console for Unity3D
Level editing for Marble It Up! Ultra
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A Nine Sols mod for the Archipelago multi-game randomizer system
Repository for Vanilla Vehicles Expanded core module
Demonstration of FMOD Studio features within Unity using the FMOD For Unity integration.
mirror of unity/com.unity.ide.rider
Integrates the PopcornFX Runtime SDK into Unity as a Plugin.
Typing Competition Game on Random Character String
The repository containing the source code for the tool REEFT-360 (or Real-time Emulation and Evaluation Framework for Tile-based 360 Streaming under Time-varying Conditions)
Data Flowy animated background for unity
Repo for my Roguelike Streaming.
A neural net framework from scratch in C#
đPackage for unity3d which allow auto inject instances for Zenject package
First Person Shooter with ECS in Unity based on the tutorial by Penny de Byl (Holistic3d)
A simple clean architecture example for Unity using UniRx and Zenject (with unit test using NUnit)
A Rain World modded creature and item pack to use as a dependency for other mods.
A SpaceEngineers plugin to help develop particles
Reconstruction of Stunt GP on Unity Engine
Unity C# game lib scripts.
Lightweight C# dependency injection framework without reflection. Works seamlessly in both Unity3d and plain C# projects.
This is a Unity FrameWork
SonarPlugin's source code mirror and all dependencies
A modern C# wrapper around the GameJolt Game API for .NET and Unity
Foundation framework enhances VRChat World developments with Udon(sharp)
The code repository for the Vine mod for RimWorld.
Repositorio del fangame de mortal kombat
ULTRASKINS' is an addon that allows the user to replace the textures of the weapons
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Stacklands mod for renaming your villagers
Allows you to spectate enemies in Lethal Company
A card game mixed with a compiler. it was developed for my 1st year. 2nd semester Programming class.
Destroy everyone. destroy everything!
Koikatu mod for simple favoriting and randomizing of parts.
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Project with MVP pattern and lots of block types
It's a utility package to use common code blocks easily and maybe some extentions. Work in progress...
A Unity extension for text mesh pro. allowing custom tags for custom effects
Hollow Knight mod that adds toggleable upgrades and tweaks to some of the Knight's skills.
Repository for MAC0472
GMAP 378 Game by Team Massive Shrimp for Drexel University
The sixth iteration of of the ARSIS project.
A top-down action game for the Fall 2024 Semester of VGDev
2d game for android on Unity based on mechanic of merge cards. Technologies: Extenject(Zenject). UniRx.
Capstone Project for Purdue Fort Wayne University. in collaboration with Medical Informatics Engineering.
Framework containing many of the C# things developed for EBSG and SHG. SHG has it's own version of many of these comps.
Warudo Plugin that adds support for Hand and Prop animations on Controller. Mouse or Pen input
The AI system used in Library of Meialia
Write Everywhere mod for Cities Skylines 2
A Cities: Skylines 2 mod.
QoL improvement and feature addition mod to Beat Saber Official Editor.
Example project for Next Gen Dialogue
An Archipelago randomizer client for Ittle Dew 2
Reserialization tools for the Unity3d engine. Refactor the scripts in your project quicker.
Scriptable objects based workflow for Unity