GitHub Repository Explorer

all repositories - updated at 28.07.2026

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A plugin for Openclaw to control the Unity Editor.

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A collection of several tools and code snippets to improve development speed and best practices in the "Unity" game engine.

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An entity-component framework for Unity with code generation and visual debugging

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Mod that tweaks and (hopefully) improves Koikatu gameplay

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此仓库已经很久没有更新. 长期更新的版本在gitee

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Extremely fast UTF-8 xml parser library

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The Amazon GameLift Plugin for Unity contains libraries and native UI that makes it easier to access GameLift resources and integrate GameLift into your Unity game. You can use the GameLift Unity Plugin to access GameLift APIs and deploy AWS CloudFormation templates for common gaming scenarios.

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A collection of projects to boost OpenTibia development!

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Tutorial Files from OWS C# Videos

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書籍「UnityGraphicsProgramming vol.2」のサンプルコードリポジトリ

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MessagePack and JSON serializer for Unity3D

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Monocle Engine Mirror. Same engine used in TowerFall and Celeste

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Procedural Terrain Generation using CPU workflow based on ECS. focused on performance

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Generic Network System for Unity Entity Component System. Primary developed for Photon. But can be any Networksolution

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Superfast CPU boids for Unity

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Fork of Dreaming381/Latios-Framework/Calligraphics

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continuation of KSP Interstellar

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Weighted random selector for Unity.

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Align Tools is just perfect Unity asset plugin to align gui object

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Coroutine and tweening framework for Unity3D

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Open source Grid Framework for creating grid-based levels easily in Unity 3D

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2015

Signed Distance Field (SDF) texture generator for Unity.

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Small C# code to help in Unity development

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3D Beat Saber map previewer and replay viewer

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バニーガーデン2用のガビガビ画質や解像度、フレームレート問題を解決し、他いろんなことができる非公式Mod

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First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)

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An example of the Roguelike 2d game using EcsRx

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The modules can be used for gaming development on Unity3d.

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Rewrite project of UtaMacross mobile game

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A simple implementation which allows for interface-type fields to be accepted in the Unity inspector.

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A lightweight finite state machine implementation that supports custom and conditional transitions

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Unity UI system with layers. transitions. window groups. and strongly typed window IDs — built for complex in-game UI.

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Grand Theft Auto map loader for Unity Engine

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XRAutomatedTests is where you can find functional. graphics. performance. and other types of automated tests for your XR Unity development.

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Orion's "Hospitality" and more

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A powerful. feature-rich and highly performant internal cheat for the co-op indie horror video game. Lethal Company.

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.GAME is a show hosted on Channel 9 that is dedicated to game development with a primary focus on .NET technology. Each episode will focus on tutorials. cover helpful tips/tricks. or feature an interview with an industry expert.

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クラフトピアでプレイヤーモデルを任意のVRMモデルに差し替えるMOD

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List of simple examples showing how you can use UniRx for Unity

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Utility classes for headache-free raycasting configuration in Unity

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Source code for Nova Apple XR concept video

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Prototype component pattern for Unity

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使用Trae调试Unity

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Public Source Code from A Robot Named Fight

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An open source rhythm game. playable with or without a touchscreen.

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A Unity project for the Sabzeruz Festival. Happy Birthday. Nahida~

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Crossgate(魔力宝贝) 幸存者 Unity项目全源码

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Exploring usage of custom tags with ScriptableObjects in Unity

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Free Unity C# Script library used to make a full Unity3d game.

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unity4.6.x && unity5.x ugui tween utools

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Cyber-Zero: Training Cybersecurity Agents Without Runtime

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Unity IL2CPP dumper (27–29). Classes. fields. methods dump to C# and LLM-friendly text. Created for Arknights: Endfield.

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基于Unity的 plist+png 拆图工具

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Demo project using multi-armed bandit algorithm

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A modular and easily customisable Unity MonoBehaviour for handling swipe and pinch motions on mobile.

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Code from the Vive Developer Mini Course from VR Dev School

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SRF (Stompy Robot Framework)

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A blog system based on .NET 🏠

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[Mirrored from UPM. not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable". it generates an address which can be called from anywhere. Wherever the asset resides (local or remote). the system will locate it and its dependencies. then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references. traditional asset bundles. or Resource folders. addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples. see github.com/Unity-Technologies/Addressables-Sample

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This plugin extends the UnityEventDrawer to display runtime calls in the inspector.

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A 2D metaballs implementation in Unity

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A drum-style keyboard for VR in Unity

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Out of the Box Game Server for PlayFab.com

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A set of useful code stuff for Unity

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帧同步demo,包含了服务器和客户端,实现了LockStep和乐观帧同步两种模式

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一个简单的帧同步基础,包含定点数学库,基于四叉树的多边形的碰撞检测以及射线检测

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VR Design Lab project created in Unity.

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Generic utility plugins for the BepInEx plugin loader (mono)

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A simple and efficient cross-platform programming language.

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Millennium: A fan game framework/engine in Unity 2018 based on Paper Mario: The Thousand-Year Door

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1980

A remake of the cult-classic game LSD: Dream Emulator

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A collection of high performance language extensions for C#

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2D Navigation Click-To-Move Top Down Run and Chase Game "RedHotSweetPeper"

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Beat Saber mod for easy controller adjustments

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tf-openpose and unity IK

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Database for scriptable objects in Unity using Odin Inspector

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Source code for Sanicball. an extraordinarily fast racing game.

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Multi-device OpenCL kernel load balancer and pipeliner API for C#. Uses shared-distributed memory model to keep GPUs updated fast while using same kernel on all devices(for simplicity).

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Project files for our tutorial on how to make a Force Field in Unity using Shader Graph.

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Unity chinese documentation

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基于Unity,实现ChatGPT+UnityChan语音交互展示。

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Automatic error reporting for Unity games

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WIP Runtime Unity Editor made with Udon for editing VRChat worlds in game

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Unity DOTS Behavior-Tree implementation

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Plot functions and draw large amounts of debug lines. shapes and text to the Unity game and scene view

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