Repository for implementing Unity ML-Agents 2.0
基于xLua的框架(目前包含NGUI使用,俄罗斯方块案例,后续还会继续补充)
Unity component offering functionality similiar to LineRenderer but in 3D
Normans Sky made for lowrezjam '16
Cluster Creator Kit でバーチャル空間を構築すると、 cluster を通してスマートフォンやPC/VRヘッドマウントディスプレイなど様々なデバイスから体験できます。
Performant Mumble Client For Unity3D
UniTask & IUniTaskAsyncEnumerable baseed pub/sub messaging. this is like the UniTask version of UniRx.MessageBroker.
BABINIKU(バ美肉) meeting support tool for Zoom.us. WebEx. whereby.com or Slack on Mac OS
Main repository containing the Unity project and the wiki
A C# library to read .vox files created with MagicaVoxel
一个Unity的数据表编辑器工具
Unity Behaviour Trees and Blackboard
Unity + AI (Harness)解决Agent可靠性与可持续性,GameFramework + HybridCLR + YooAsset 开发的塔防游戏
GPU Driven Particles Rendeing using Unity's SRP
MoveBox is a toolbox to animate the Microsoft Rocketbox avatars using motion captured (MoCap). Motion capture is performed using a single depth sensor. such as Azure Kinect or Windows Kinect V2. Our toolbox enables real-time animation of the user's avatar by converting the transformations between systems that have different joints and hierarchies. Additional features of the toolbox include recording. playback and looping animations. as well as basic audio lip sync. blinking and resizing of avatars. Our main contribution is both in the creation of this open source tool as well as the integration of MoveBox with Kinect V2 and Azure Kinect. as well as the interfacing with the Microsoft Rocketbox avatars.
Graphical pipeline allowing mesh deformation through shader with 3D noise volumes
Unity + AI (Harness)解决Agent可靠性与可持续性,GameFramework + HybridCLR + YooAsset 开发的塔防游戏
A re-implementation of the old Star Wars Battlefront II (2005) game. utilizing the Unity game engine
Steins;Gate 0 のアマデウスの再現プロジェクトです。
Various C# scripts.
Touchable surfaces for Hololens and Immersive headset
Decompiled Code from the game Yandere Simulator.
A Beat Saber plugin for PC that allows you to sync up videos to play in the background of your maps.
Zenject 7 - Game example (WIP)
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
Handle Events and States in Unity. Really Easy to Use and High Performant. We are now in Asset Store ! https://assetstore.unity.com/packages/slug/250332
Аrchitectural framework for game development in Unity and C#. built around the idea of constructing game systems from atomic elements.
开放世界可拓展性任务系统
unity package for luban
Inspect all fields. properties and methods in Unity editor
A mirror shader that works with VR in URP Unity Latest version (2019.3+). though only with multi-pass
This is a repostiory for the Lunar Module example HoloLens App
A fork of the libopenmetaverse library striving for performance improvements and up-to-date compatibility with Second Life and OpenSimulator (such as it is)
Shmup-style benchmark for the Unity advanced mesh API
Use the Unity Cluster Display packages (com.unity.cluster-display) to display synchronously the same Unity Scene across multiple machines through display clustering.
完美复刻街机的捕鱼游戏,最大支持6人联机对战。
Unity SerializeReference Editor
Unity重写的动作系统.格斗游戏的实现. [该版本较早,不维护]
A Frame Based Visual Combat System in Unity Game Engine
Unity program that creates 3D scenes for VR using MiDaS model
ARDK Samples Unity Project
Unity Editor extension for data-driven content management. adapted from XK’s CMS implementation. Simplifies structured content editing and serialization
基于Unity ECS的节点执行图。可支持状态机执行流程和行为树的执行流程
레트로의 유니티 게임 프로그래밍 에센스 개정판
Burst friendly (special) native collections for Unity
Open Construction Simulator (OCS) is a free construction simulator.
Min Max Slider UI Component for Unity
Unity Physics (ECS) samples
Update to r4m0n Dammed Robotics for Kerbal Space Program
An attempt at recreating the World of Warcraft Editor used by Blizzard Entertainment to create the environments for the game. My version's purpose is for the aiding of creating machinima / Creating custom environments using WoW's assets / exporting models etc. (Unity 2018.1.0f2 Project)
Dependency injection the Unity way
Claude Code plugins & extensions - Hooks. commands. and agents for developer productivity and workflow automation
当たり判定の表示デバッグ機能
Everest interop for DevilSquirrel's CelesteTAS
Unity上でVFX向けテクスチャをレイヤーベースで生成するEditor拡張
Sephonie player/camera controller
MarkovJunior in Unity
High performance visual scripting for Unity
SPH in the Unity engine implemented in three different ways using MonoBehaviour. Entity-Component-System. and ComputeShader
Task and Async Utility Package for Unity. Start co-routines from anywhere.
PlayMode Inspector for Unity allows you to display internal state. eg. from a MonoBehaviour. to a dedicated editor window.
A Unity plugin for real-time. indefinite speech-to-text transcription from a microphone using Google Cloud Speech-to-Text.
纯C#下实现Vue,非常节能高效,特别针对Unity深度优化设计
Example project for UnityEditorInternal.ReorderableList in Unity 4.5
Reverse-engineered recreation of Brilliant Diamond and Shining Pearl.
Official Code for the SIGGRAPH Asia 2025 paper "Environment-aware Motion Matching"
整合Xlua热更模块,实现前后端Protobuf通信,包含Unity客户端和C#服务器完整代码。
Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).
F# scripting in Unity with automatic compilation
unity assetbundle 资源管理工具
The ForwardPlus renderFeature with Unity URP ForwardRenderer.
A Node Based Visual Novel creation tool for Unity3D.
Unity-Shader-Superb-Practice
使用typescript开始你的unity项目(基于puerts的项目模板). 在ts中使用Unity生命周期方法丶绑定ts脚本并序列化其成员丶在ts中使用多线程实例等功能.
Unity 2017 Game AI Programming Third Edition published by Packt
Fink Framework是由Fink个人开发的供unity使用的轻量游戏框架。该框架提供了完整数据管线、对象池、事件系统、资源加载系统等诸多常用功能。
LookDev Studio: a template for artists to import their work. and share the result with their directors. team and clients.
Procedural city generator made inside unity
Highly efficient realtime fulldome toolkit for Unity. Supports a novel single-view Dome Warp approach and traditional cubemap rendering. Supports NDI Video and Audio.
Recreating the basic gameplay from The Pathless