GitHub Repository Explorer

all repositories - updated at 28.07.2026

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Simple and extensible event system for Unity Engine. implemented via scriptable objects

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ECS approach to render a line.

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1802

MOBA手游【最后一战】unity3d C++ mirror

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Svelto.ECS and Svelto.Tasks Mini Examples for Unity

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446

Collection of tools for manipulating osu! beatmaps

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all the projects from Unity in Action 2nd edition

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2902

基于ET框架的帧同步战斗系统,已实现技能、AI、放置等核心系统,内含不一致检测工具。

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Unity sample: GPU instancing with RenderMeshInstanced

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根据TEngine框架,结合工作经验,修改和增加一些实用性拓展修改的框架(包括但不限于工具方法,工具编辑器,部分底层逻辑调整)。不合入TEngine,主要是不想让TEngine太冗杂。

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根据TEngine框架,结合工作经验,修改和增加一些实用性拓展修改的框架(包括但不限于工具方法,工具编辑器,部分底层逻辑调整)。不合入TEngine,主要是不想让TEngine太冗杂。

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Tools to control the asset import settings in a Unity project

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The GameGuru Repository For Community Collaboration

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PowerUI. the HTML UI framework for Unity.

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Non-destructive modification to Texture!

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Comprehensive systems framework for Unity

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Easy-as-dumb toolkit to prevent any malicious injections in your Android app. Beware of cheaters!

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Clean Architecture For Unity

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2012

Zed integration as Unity external script editor

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A Unity Game like SimCity for mobile

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3232

A simulation of our Solar System and a game at the same time made mainly for educational purposes (it gives a good sense of the time and space scale of out Solar System). The planets the moon and the Space Crafts follow realistic (elliptical) orbits in phase space and the relative sizes of planets and moon are correct. For the orbital elements of the planets I used values according to the NASA planetary fact sheet. The radius of all planets and moon is increased by a factor of 30 to avoid floating point errors since the GPU internally is using single precision arithmetics. The planetary orbits are pre-computed at start time using a 4rth-order Runge-Kutta integrator. Specifically the 2nd Kepler-law (which is a differential equation) is solved for the values according to the Nasa Fact-Sheet for the planets of our solar system and the moon. The trajectories of the Space-Crafts are calculated at run time using a 2nd order Leapfrog Integrator with initial conditions based on user input and Earth's position and velocity at the time the Space Craft is launched. The goal of the game is to launch Space Crafts and complete the missions. Check out the video in the right for gameplay footage. Note that in order to play the game you need a mouse with a wheel. Programmed with C# and powered by Unity.

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Simulation of the 424 in Unity using Vehicle Physics Pro

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An open source GIT Unity3D editor plugin.

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A pre-calculated Portal visibility system for Unity.

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ARkit + GVR to make VR and Mixed Reality 6dof AR for iphone

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A block world prototype using Unity DOTS and ECS. Because someone had to do it.

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Quick and dirty experiments with ARKit

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Sync and local video players for VRChat with design consideration for events.

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Full EFT AI Replacement

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Mods for Oxygen Not Included

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A Unity Clicker Library

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Modding tools for Koikatsu

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Record the latest seconds of gameplay and export it as a video at any time.

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Firebase Realtime-Database's REST API Wrapper for Unity in C#

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2028
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General Unity Shader Inspector/Editor with focus on vrchat

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A unity library to parse GIF files and extract the images as textures

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ScriptableObject architecture with small. easy-to-expand codebase. and simple UI.

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AtlasImage is a graphic component use SpriteAtlas for uGUI. In addition. add useful sprite selector and border editor to the inspector.

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Export UPM packages as .unitypackage files

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Open source metroidvania game

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A project that enables streaming Meta Quest headset pose to an FRC robot over Network Tables. Built in Unity.

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Mixed Reality example project featuring integration of OpenXR. XR Interaction Toolkit. XR Hands. AR Foundation and the Meta-OpenXR package. This project will allow creators to quickly get up and running with their own mixed reality games and apps using the Meta Quest 2. Quest Pro and Quest 3 devices.

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Trainer for games by Illusion

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Load OSGB format into Unity in two ways: native plugin & c# binary reader

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Unity asset to draw all built-in gizmos in the Unity Debug way

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Auto attach components in inspector

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Simple examples of noise algorithms in Unity

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Robust. extensible dialogue framework for the Unity game engine

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Baking spline deformation to a texture then applying it to a mesh via a shader.

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Example with Unity 2019.3 new Mesh API

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The ideal starting point for new Unity Projects. It includes best practices for project structure and C# coding standards. This is for traditional GameObject OOP projects. not for DOTS projects.

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Jötunn. the Valheim Library.

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为 Unity 准备的使用 TCP + JsonUtility + Task 实现的极简的现代网络框架,支持 RPC 和常规消息收发。使用 upm 管理,对项目文件 0 侵入;A minimalistic modern networking framework prepared for Unity using TCP. JsonUtility. and Task to implement support for RPC and regular message sending/receiving. Managed via UPM with zero intrusion into the project files.

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Robust. extensible dialogue framework for the Unity game engine

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A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

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Level editor for DS1/DS3/Bloodborne/Sekiro

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A Unity messaging/event system for the lazy

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Unity implementation of Decentraland Client

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KBEngine is a MMOG engine of server.

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A multiplayer plugin for KMP

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Figma UI Image. Brings Figma Design to Unity as a UI Image.

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GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1

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A fast and garbage free debug overlay for Unity

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Simple Boids simulation example using Unity ECS.

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Unity C# Port of GGPO built atop Hourai Networking

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UTween is an interpolation animation component for Unity. You can quickly configure animations through built-in components or write animations through code.

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Unity indirect GPU instancing & painting with occlusion culling. frustum culling. and LODs

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Unity Editor integration with Model Context Protocol (MCP) enabling AI assistants like Claude to interact with Unity projects. Features a TypeScript MCP server and C# Unity plugin with extensible command handler architecture. TCP/IP communication. and dynamic plugin discovery.

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A modding tool for osu!

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Moddable videogame based on Madness Combat

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Accessors and GUIs for persistent preference values using a JSON file

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The EXIT SUIT is a full-body force-feedback navigation and performance suit for Virtual Reality

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ME_SLua是一个基于unity+slua技术的全LUA免费开源(带有资源下载功能)游戏框架

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Official SDK for the VR game "Blade & Sorcery"

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VContainer + UniRx 기반 MVP 패턴 기반 아키텍처 설계

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An example of a simple performant sprite renderer using Unity's new ECS system

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The repository for my zelda tutorial

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Package for importing and auto setup of Character Creator (3 & 4) and iClone (7 & 8) character exports for Unity HDRP Pipeline. Note: Development of the CC/iC Unity Tools has moved to a single version for all pipelines:

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Unity Runtime Mesh Simplification

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Enhance your scene loading experience with Unity.

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Simple selection for busy scenes in Unity

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Adds overlay texture (tattoo) support to games by Illusion

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Learn how to create a ScriptableObject-based gun system from scratch for your game!

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Adds a lot of options / tools for creating more advanced desktop viewing experiences with multiple camera angles and much more in Beat Saber

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Unity's Microphone enhanced and made easy.

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Unity plug-in for procedurally generating indoor levels using abstract chunks.

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Lcc框架是针对Unity开发的轻量级框架,可快速上手开发Steam、安卓、IOS等项目

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Building Unity mechanics structured as a set of challenges. 100 sample programs where each program demonstrates a different mechanic.

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Use Firebase tools to incorporate common features into your games!

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Sample code for the ArcGIS Maps SDK for Unity.

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Repo for my Mirror Multiplayer Tutorials

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