NobodyWho is an inference engine that lets you run LLMs locally and efficiently on any device.
Unity plugin for third-party agent platforms
A multiplayer mod for Sea Power : Naval Combat in the Missile Age
适用于Unity 5.x–6000的萌系汉化字体资产|Multi-version moe TMP font assets for XUnity.AutoTranslator
Providing a minimalist C# UEFI runtime with asynchronous support
Cross-platform Unity 6 package for importing. loading. and rendering 3D Gaussian Splats. Supports Built-in. URP. HDRP. PLY/SOG/SPZ/GLB formats. runtime loading. GPU and CPU sorting. XR. mobile. desktop. and WebGL 2.
Hollow Knight: Silksong Archipelago Randomizer
Unity MMD Tools (UMT) is a toolkit for maximally reproducing MikuMikuDance (MMD) behaviour in Unity.
VRChat IL2CPP deobfuscation pipeline — Unity 6 (6000.0.60f1) baseline. Reverse MethodInfo enumeration. 64K classes / 570K methods / 188K fields. reproducible naming.
A complete Unity 2D survivors-like roguelike game template. originally released as a Unity Asset Store asset.
Hollow Knight: Silksong Dual-Screen Android port (+Steam integration)
Public mirror of the internal straftat repo without paid assets.
Jondo is a modular Multilanguage Dofus Unity Emulator (v3.6.10.11 28/08/2026)
Where YARG's engine. chart parser. replay verification. etc. are housed.
AI-powered Unity Editor agent for VRChat avatar creation. 400+ tools.
ElysiumModMenu - Among Us plugin built with BepInEx and IL2CPP. featuring advanced host controls. radar and replay tools. ESP. role and lobby management. UI customization. profiles. spoofing utilities. and network protection.
Alternative to the Loupedeck application to allow the control of most Loupedeck devices on Linux and Windows
A Unity project to create custom oc2 levels.
Figma-to-Engine UI Pipeline: Figma Auto-Layout → Unity UI Toolkit (UMG & Godot on roadmap) via WebSocket hot-reload and an IR layout compiler
Web-first agricultural GPS guidance — browser client + headless .NET host. Independent fork of AgOpenGPS-Official/AgValoniaGPS.
Kurrent Capacitor CLI — collaboration for Agentic Coding era
XGraph 是一款基于 Unity Editor 的可视化节点编辑器插件,专为行为树(Behavior Tree)、状态机(State Machine)、任务流(Task Flow)等图形化逻辑设计而开发。它采用 GraphView 作为核心框架,结合 ScriptableObject 数据存储,提供了一套完整的节点编辑、连线、编组、撤销/重做、主题定制等功能,适用于游戏 AI、任务系统、对话系统等复杂逻辑的可视化编辑。该插件具有 模块化设计,支持 数据与视图分离,并提供了 可扩展的架构,开发者可以轻松自定义节点类型、UI 样式以及交互逻辑
Advocacy First Person Co-op Multiplayer Sample
A comprehensive open-source 3A game-generation skill and asset framework.
A block-based 3D space crafting game: explore procedurally generated planets across many star systems. mine and craft. tame creatures. build ships. bases and your own space stations — solo or with friends. Open-source .NET server + Unity client. self-hostable.
基于 Unity 的 URP 开发的 2D 流体模拟项目。;A 2D liquid simulation project developed with Unity using the Universal Render Pipeline (URP).;Unity の URP を用いて開発された 2D 流体シミュレーションプロジェクトです。
Unity game asset extraction tool - VFS decryption + UnityFS deobfuscation + asset decoding
Stationeers Modding Framework for Unity mods
Deterministic Unity & Godot framework for rollback. lockstep & server-authoritative multiplayer. Engine-agnostic pure C# core. FP64 fixed-point math. ECS. physics. navigation. and replays — frame-perfect. cross-platform reproducible.
A lightweight Unity asset for running powerful Bayesian optimization. It supports practical human-in-the-loop workflows where the optimizer proposes parameter values. collects user feedback as objective scores. updates the model. and recommends the next design iteration.
An project to install vpm package published in non-official registry with unitypackage file.
mmd loader for unity. competable in unity 6 features
Classic Duck Hunt game recreated with Unity and Arduino hardware integration.
Working repository for the Infernum Mode Terraria Mod.
Flutter SDK for embedding Unity & Unreal Engine games in Flutter apps. Bidirectional Dart↔engine messaging. lifecycle control. iOS & Android
open_mahjong_unity是一款基于unity/python-fastapi的麻将平台项目,该项目遵循MIT许可协议、免费、开源、支持PC/安卓/ios三端互通;目标是支持所有麻将规则、并且提供给玩家自定义规则的选项。欢迎加入q群906497522参与讨论、协助和测试。
这是一个为航天模拟游戏 《Toward Astral Harbor》 开发的高性能广义相对论(GR)轨道数值演算核心。本项目利用双精度浮点数、ADM 分解以及辛积分算法,在 Unity 中实现了对 Kerr 度规下测地线运动的精准模拟。
Educational mobile game (Unity 6) simulating a RISC-V multi-cycle processor architecture. Developed as a Bachelor's Thesis at TU Darmstadt (Grade: 1.0).