Drop-in Voronoi mesh fracturing for Unity URP. Pure-C# fragmentation. watertight fragments. optional Unity-physics bouncing. alpha-fade dissolve. and a pre-bake cache with cooked convex hulls.
Repositorio de proyectos del urso de Desarrollo de Videojuegos con Unity 2018 y C#
A collection of URP shaders and render features.
This is a technical project from the Final project of mine containing only the scripts. shaders about interatable wate. grass. and wind.
This package is OLD. use new one: https://github.com/Warwlock/blender-nodes-for-unity3d
Unity Voronoi-based Runtime Destruction Asset
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Template with all necessary stuff taken care. just create your games main features.
A versatile Unity scroll view component that enables highly flexible animations.
Optimizes mesh and polygon colliders in Unity
Unity Graphics - Including Scriptable Render Pipeline
Computational Geometry Unity library with implementations of intersection algorithms. triangulations like delaunay. voronoi diagrams. polygon clipping. bezier curves. ear clipping. convex hulls. mesh simplification. etc