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Fastest growth this week · topic unity_performance_tests · 7 repos data as of 25.09.2026 · 154,785 repos tracked
1

Deterministic Unity & Godot framework for rollback. lockstep & server-authoritative multiplayer. Engine-agnostic pure C# core. FP64 fixed-point math. ECS. physics. navigation. and replays — frame-perfect. cross-platform reproducible.

★ 60 updated 4d ago unity_performance_tests
+5.3%
+3 stars over 7d
2

High-performance. allocation-free tween library for Unity. Create animations. delays. and sequences in one line of code.

★ 1,996 updated 68d ago prime_tween unity_performance_tests
+0.5%
+9 stars over 7d
3

Bitset-based ECS with rollbacks. C# library and Unity package.

★ 223 updated 176d ago unity_performance_tests
+0.5%
+1 stars over 7d
4

Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler

★ 261 updated 917d ago unity_performance_tests
+0.4%
+1 stars over 7d
5

🎲 ECS Framework for Unity Game Engine and .Net Platform

★ 667 updated 10d ago unity_performance_tests
+0.2%
+1 stars over 7d
6

The extra fast. minimum code size. GC-free DI (Dependency Injection) library running on Unity Game Engine.

★ 3,058 updated 20d ago unity_entities unity_performance_tests
+0.1%
+4 stars over 7d
7

UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/

★ 3,388 updated 0d ago unity_performance_tests unity_tests
+0.0%
+1 stars over 7d