Deterministic Unity & Godot framework for rollback. lockstep & server-authoritative multiplayer. Engine-agnostic pure C# core. FP64 fixed-point math. ECS. physics. navigation. and replays — frame-perfect. cross-platform reproducible.
High-performance. allocation-free tween library for Unity. Create animations. delays. and sequences in one line of code.
Bitset-based ECS with rollbacks. C# library and Unity package.
Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler
🎲 ECS Framework for Unity Game Engine and .Net Platform
The extra fast. minimum code size. GC-free DI (Dependency Injection) library running on Unity Game Engine.
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/