open_mahjong_unity是一款基于unity/python-fastapi的麻将平台项目,该项目遵循MIT许可协议、免费、开源、支持PC/安卓/ios三端互通;目标是支持所有麻将规则、并且提供给玩家自定义规则的选项。欢迎加入q群906497522参与讨论、协助和测试。
Connect any MCP-compatible AI client (Claude Code. Cursor. Windsurf) to Unity or Godot. 275+ granular tools. an editor aware system prompt. game design document project context. script semantic search. and skill calibration.
All-in-one dependency pack for Rain World custom regions
Decompiled source code (dlls) of simulation game RimWorld (personal use only allowed). Currently most up to date source (on Github).
Deterministic physics using C# in Godot 3.x. 💥
Mosaic is a Next Gen Rule-based Unity ECS Tilemap solution. heavily inspired by LDtk. built using Entity Component System
Pre-Integrated Skin with curve approximate and LUT
A companion app for the Imperial Assault board game.
The 3D Public Transport Simulator is a Unity-based simulation. which uses OpenStreetMap data in order to support the simulation of worldwide locations. The development was part of a Bachelor thesis.
Unity high-definition graphics plugin for Universal Render Pipelines.
Imports Tiled files to Unity. Better than regular Tiled2Unity.
Let AI Drive Unity. from Editor to Play Mode.
Graphics Research for Unity Scriptable Render Pipeline.
Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode. "Mario vs Luigi"
Unity package for versions 2022.3 and Unity 6 and above. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6 and above.
Hogwarts (Harry Potter) open sandbox game made in Unity
Combat Extended mod for RimWorld
A small-scale cooperative game sample built on the new. Unity networking framework to teach developers about creating a similar multiplayer game.
World of Warcraft client-server combat system implementation in Unity with Photon Bolt.
The original unitystation
Open source recreation of Daggerfall in the Unity engine
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
A constantly evolving array of Unity C# components for 2D games. including classes for pixel art cameras. events & messaging. saving & loading game data. collision handlers. object pools. and more.