🏞 A fast. open-source. modern image viewer for 90+ formats – including WEBP. GIF. SVG. AVIF. JXL. HEIC and more – built for smooth browsing across Windows. macOS. and Linux.
:mag: Quick file search & app launcher for Windows with community-made plugins
Source 2 Viewer is an all-in-one tool to browse VPK archives. view. extract. and decompile Source 2 assets. including maps. models. materials. textures. sounds. and more.
Zero allocation LINQ with LINQ to Span. LINQ to SIMD. and LINQ to Tree (FileSystem. JSON. GameObject. etc.) for all .NET platforms and Unity. Godot.
FusionCache is an easy to use. fast and robust hybrid cache with advanced resiliency features.
Extremely Fast MessagePack Serializer for C#(.NET. .NET Core. Unity. Xamarin). / msgpack.org[C#]
YokiFrame 是一个 C# 游戏框架 默认提供了 Unity 与 Godot 的引擎支持,提供架构分层、事件系统、状态机、对象池、资源管理、UI 工具和编辑器扩展,帮助开发者构建更清晰的游戏项目。
ChatdollKit enables you to make your 3D model into a chatbot
Where YARG's engine. chart parser. replay verification. etc. are housed.
参考Genshin的GamePlay框架,基于 TaoTie 轻量级 Unity 框架构建,涵盖战斗(AbilitySystem)、解谜(SceneGroup)、怪物 AI、剧情(Story)、相机控制等完整游戏玩法系统。 使用 Json 序列化的 Graph 编辑器进行可视化配置,Proto/Json序列化的配置加载,YooAsset 管理资源.架构方便支持热更
Unified Realtime/API framework for .NET platform and Unity.
Orchard Core is an open-source modular and multi-tenant application framework built with ASP.NET Core. and a content management system (CMS) built on top of that framework.
Tools for creating. modifying. assembling and disassembling RemObjects PascalScript files.
基于ET6框架的Unity C#双端(客户端+服务端)游戏框架,使用HybridCLR实现热更新,YooAssets实现资源热更新,提供了完整的AOI、战斗、UI、对话等框架。
TypeScript & Go inspired small interpreted programming language written in C#. The interpreter built with DDD principles and Clean Architecture. Implementation powered by Source Generators
Unity双端开发工具,UnityGameFramework+ET+Luban+HybridCLR+UniTask,努力提供方便开发的工具
VContainer + UniRx 기반 MVP 패턴 기반 아키텍처 설계
Utilized native-memory backed array for .NET and Unity - over the 2GB limitation and support the modern API(IBufferWriter. ReadOnlySequence. scatter/gather I/O. etc...).
A framework for transparently invoking multiple instances or clients.
Build real-time Blazor and MAUI apps while writing just 0.1% of the usual real-time update code. Handle 10× more API requests with the ActualLab.Rpc protocol—or 1000× more with Fusion’s transparent and perfectly coherent caching.
A fast. zero-allocation. in-memory messaging library. Declarative async pipeline with source generator for Unity and .NET.
A collection of essential BepInEx plugins for games made by Illusion.
A library for building server application using loop-action programming model on .NET.
Unity GameFramework + HybridCLR热更,Obfuz代码加固,兼容WebGL(小游戏)热更。融入AI功能、高效率、高性能、简单易用、规范化、自动化的开发工作流。
UnityGameFramework+FairyGUI+YooAsset+HybridCLR+Luban+UniTask
Flexy.AssetRefs provides an efficient way to indirectly reference assets and scenes. offering cleaner alternative to Unity Addressables. Designed for flexibility. it is easy to use right from the prototyping stage.
TinaX Framework : Unity based Game Client Framework | 基于 Unity 的游戏客户端开发框架
Custom Model Manager for Escape from Duckov
High performance Lua interpreter implemented in C# for .NET and Unity
Open-source archival release of the Pirate Nation Unity client (web3 game by Proof of Play).