Procedural City-Generation Project. Sub-project of the FindingYonghee project.
An open-source Unity3D implementation of the SNES Super Metroid game
Buoyancy simulation with mesh intersection in Unity.
A collection of URP shaders and render features.
IslandViz: A Tool for Visualizing Modular Software Systems in Virtual Reality
Repositorio de proyectos del urso de Desarrollo de Videojuegos con Unity 2018 y C#
Map generator based on Voronoi diagrams.
.NET / Unity library for creating Voronoi Diagrams
Template with all necessary stuff taken care. just create your games main features.
Simple examples of noise algorithms in Unity
This is a technical project from the Final project of mine containing only the scripts. shaders about interatable wate. grass. and wind.
Unity Dungeon Generator is a Procedural Generation for dungeon creation. It will result a bunch of data for your needs.
This package is OLD. use new one: https://github.com/Warwlock/blender-nodes-for-unity3d
PLATEAUの3D都市モデルデータをUnityで扱うためのツールキット
Unity Graphics - Including Scriptable Render Pipeline
Unity Voronoi-based Runtime Destruction Asset
A Voronoi Based Map Generator for Unity
Optimizes mesh and polygon colliders in Unity
Computational Geometry Unity library with implementations of intersection algorithms. triangulations like delaunay. voronoi diagrams. polygon clipping. bezier curves. ear clipping. convex hulls. mesh simplification. etc
🌏: Dungeon free resources (terrain & roguelike generation)
A versatile Unity scroll view component that enables highly flexible animations.
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.