FlowEnt is a library set to change the paradigm on how scripting animations work. and how a developer interacts with them. by separating the tweening options from the motions of the animation.
A C# collections library providing data structures that can be used in jobs. and optimized by Burst compiler. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
Bitset-based ECS with rollbacks. C# library and Unity package.
Performance comparison of Unity tween libraries
An architectural framework that streamlines core gameplay development in C# and Unity
High-performance. allocation-free tween library for Unity. Create animations. delays. and sequences in one line of code.
The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM. not affiliated with Unity Technologies.]
🎲 ECS Framework for Unity Game Engine and .Net Platform
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Enhance your scene loading experience with Unity.
The extra fast. minimum code size. GC-free DI (Dependency Injection) library running on Unity Game Engine.
Arch ECS integration for Unity.
Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework
The extra fast. low memory footprint YAML library for C#. focued on .NET and Unity.
Extremely fast LINQ aggregation operations implementation optimized by Burst Compiler
Mapbox Unity SDK - https://www.mapbox.com/unity/