This high performance tool will let you create dynamic city wide traffic powered by Unity’s DOTS Entities for MASSIVE scale and ultra smooth performance. Mobile friendly and capable of simulating thousands of realistic vehicles.
A Cities: Skylines II mod to extract spatial data.
Bite-sized demos showcasing features of Latios Frameowrk for Unity DOTS
VRising Server Mods with ChatCommand integrated
Pull requests without prior consultation are likely to be rejected (minor fixes are an exception). Bugs. suggestions. questions. & feedback are welcome in the appropriate channel of the V Rising Modding Community Discord: https://vrisingmods.com/discord
Source Code for Tabletop Tavern
A Cities: Skylines 2 mod. the successor of TM:PE from CS1
Chisel CSG Level Editor. for Unity
Infinite terrain generation using Transvoxel and Marching Cubes in Unity.
Instancing multiple damage texts on screen
A simple setup for Unity ECS 2D (hybrid ECS)
Master project for tutorial I am making on flow fields using Unity DOTS.
Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).
This is the Mod SDK Unity project for Core Keeper
Fork of Dreaming381/Latios-Framework/Calligraphics
Unity DOTS Behavior-Tree implementation
Sample project for NSprites package
Megacity-Metro: a thrilling shooter game. using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience. demonstrating how to craft engaging multiplayer games.
Sample projects for the Unity.CharacterController package
The extra fast. minimum code size. GC-free DI (Dependency Injection) library running on Unity Game Engine.
A Unity DOTS framework for my personal projects
Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework
A fully dynamic planar navmesh for Unity supporting agents of any size
Behavior Tree for Unity ECS (DOTS) framework
Trying to recreate a simple RTS game using Unity and pure ECS
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
an unity mmo demo. base on ecs(game play). xlua(ui)
Repository of projects that showcase the new DOTS animation package (com.unity.animation).
A demo implementation of Unity Entity Component System with NavMesh
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
The DOTS project used for the presentation Converting Your Game to DOTS
Samples for Project Tiny
A first person multiplayer shooter example project in Unity